Ship Loadouts: Eagle Combat Fits

Below are my first combat fits for the Eagle. There are 2 versions. 1 is for hunting Wanted/victims and the other is dedicated for Warzones.

Eagle – Warzone Fit

This is a fairly expensive fit for the Eagle as it relies upon an upgraded power plant and power distributor. I tried a similar fit in the Viper, but I didn’t get on with it as the Viper is quite sluggish compared to the Eagle. In the current release to date [1.0.3], the Viper and Cobra actually have the same maneuverability, which really is wrong when a Viper is a dedicated combat fighter and the Cobra a larger multi-role ship.

The Frame Shift Drive for this one could be reduced, but not all systems sell drives, so you may need it to get to the warzone anyway. I actually use [L ctrl] for my secondary weapon and use [\] as the fire group selector. This is more useful when hunting targets as in this fit, there is only one secondary. I have considered a top mount beam (usually can hit the target) and gimballed multicannons on the 2 lower mounts.

The lower mounts on the Eagle only hit when you raise your ships nose towards the enemy. The shield cell is very good for a dedicated combat fit. As long as you have some shield strength remaining, each charge completely fills the shields again. I had a C2 Shield Cell on my previous fit, which was better. They just didn’t sell it at the local high tech system and I had removed it to fit a fuel scoop for the journey. The Point Defence was a good choice as in the warzone I was against local security forces and some of them (ASPs mostly) used missiles.

No addtional firegroups are needed with this one. Point Defence is automatic and we only have the Shield Cell fitted.

Good power management is needed as the Burst Lasers only fire for a few seconds even when full power is diverted. You can disable the cargo hatch to save some fitting power. This is quite useful if you don’t have cargo space anyway.

The Ship skin is Red Ignition and available from the official store.

Eagle – Hunter Fit

The hunter fit (image pending) is based around a Bounty Hunter attacking targets within system. This is a combat fit and would be similar to a pirate fit (although you may wish to add a Cargo Scanner or Frame Shift Wake Scanner for that one replacing the Kill Warrant Scanner). Most of the modules are the same as above in the Warzone fit, except the Frame Shift Wake Interdictor is added to bring ships out of super cruise. The Kill Warrant Scanner is added to replace the Point Defence utility slot.

So, I set up 3 firegroups:

  1. All weapons – Frame Shift interdictor
  2. All weapons – Kill Warrant Scanner
  3. All weapons – Shield Cell

The kill warrant scanner with a 2Km range can be a pain as if the target leaves the scanable range you need to start scanning again, but the next upgraded version uses considerably more fitting power. So, it can’t really be avoided and is just part of flying a small light ship.

Good power management is needed as the Burst Lasers only fire for a few seconds even when full power is diverted. You can disable the cargo hatch to save some fitting power. This is quite useful if you don’t have cargo space anyway.

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